// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GameFramework/GameModeBase.h" #include "FunnyPrinceGameMode.generated.h" UCLASS(minimalapi) class AFunnyPrinceGameMode : public AGameModeBase { GENERATED_BODY() public: AFunnyPrinceGameMode(); virtual void PawnKilled(APawn* PawnKilled); void EndGame(bool bIsPlayerWinner); };