Empty Third Person Shooter Project
This commit is contained in:
parent
9a670a29ee
commit
9d84e7c59e
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# Auto detect text files and perform LF normalization
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* text=auto
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*.blend filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.fbx filter=lfs diff=lfs merge=lfs -text
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*.uasset filter=lfs diff=lfs merge=lfs -text
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*.umap filter=lfs diff=lfs merge=lfs -text
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{
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"version": "1.0",
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"components": [
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"Microsoft.Net.Component.4.6.2.TargetingPack",
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"Microsoft.VisualStudio.Component.VC.14.36.17.6.x86.x64",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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"Microsoft.VisualStudio.Component.Windows10SDK.22000",
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"Microsoft.VisualStudio.Workload.CoreEditor",
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"Microsoft.VisualStudio.Workload.ManagedDesktop",
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"Microsoft.VisualStudio.Workload.NativeDesktop",
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"Microsoft.VisualStudio.Workload.NativeGame"
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]
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}
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[UnrealEd.SimpleMap]
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SimpleMapName=/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap
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[EditoronlyBP]
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bAllowClassAndBlueprintPinMatching=true
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bReplaceBlueprintWithClass= true
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bDontLoadBlueprintOutsideEditor= true
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bBlueprintIsNotBlueprintType= true
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[ContentBrowser]
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ContentBrowserTab1.SelectedPaths=/Game/ThirdPersonCPP
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
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EditorStartupMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
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GlobalDefaultGameMode="/Script/FunnyPrince.FunnyPrinceGameMode"
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[/Script/Engine.RendererSettings]
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r.Mobile.ShadingPath=0
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r.Mobile.AllowDeferredShadingOpenGL=False
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r.Mobile.SupportGPUScene=False
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r.Mobile.AntiAliasing=1
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r.Mobile.FloatPrecisionMode=0
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r.Mobile.AllowDitheredLODTransition=False
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r.Mobile.VirtualTextures=False
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r.DiscardUnusedQuality=False
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r.AllowOcclusionQueries=True
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r.MinScreenRadiusForLights=0.030000
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r.MinScreenRadiusForDepthPrepass=0.030000
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r.MinScreenRadiusForCSMDepth=0.010000
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r.PrecomputedVisibilityWarning=False
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r.TextureStreaming=True
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Compat.UseDXT5NormalMaps=False
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r.VirtualTextures=False
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r.VT.EnableAutoImport=True
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r.VirtualTexturedLightmaps=False
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r.VT.AnisotropicFiltering=False
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bEnableVirtualTextureOpacityMask=False
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r.VT.TileSize=128
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r.VT.TileBorderSize=4
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r.vt.FeedbackFactor=16
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WorkingColorSpaceChoice=sRGB
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RedChromaticityCoordinate=(X=0.640000,Y=0.330000)
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GreenChromaticityCoordinate=(X=0.300000,Y=0.600000)
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BlueChromaticityCoordinate=(X=0.150000,Y=0.060000)
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WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000)
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r.ClearCoatNormal=False
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r.DynamicGlobalIlluminationMethod=1
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r.ReflectionMethod=1
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r.ReflectionCaptureResolution=128
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r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
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r.Lumen.HardwareRayTracing=False
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r.Lumen.HardwareRayTracing.LightingMode=0
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r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
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r.Lumen.TraceMeshSDFs=0
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r.Shadow.Virtual.Enable=1
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r.RayTracing=False
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r.RayTracing.Shadows=False
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r.RayTracing.UseTextureLod=False
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r.PathTracing=True
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r.GenerateMeshDistanceFields=True
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r.DistanceFields.DefaultVoxelDensity=0.200000
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r.Nanite.ProjectEnabled=True
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r.AllowStaticLighting=True
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r.NormalMapsForStaticLighting=False
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r.ForwardShading=False
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r.VertexFoggingForOpaque=True
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r.SeparateTranslucency=True
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r.TranslucentSortPolicy=0
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TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
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xr.VRS.FoveationLevel=0
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xr.VRS.DynamicFoveation=False
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r.CustomDepth=1
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r.CustomDepthTemporalAAJitter=True
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r.PostProcessing.PropagateAlpha=0
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r.DefaultFeature.Bloom=True
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r.DefaultFeature.AmbientOcclusion=True
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r.DefaultFeature.AmbientOcclusionStaticFraction=True
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r.DefaultFeature.AutoExposure=False
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r.DefaultFeature.AutoExposure.Method=0
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r.DefaultFeature.AutoExposure.Bias=1.000000
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.800000
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.800000
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r.DefaultFeature.MotionBlur=False
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r.DefaultFeature.LensFlare=False
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r.TemporalAA.Upsampling=True
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r.AntiAliasingMethod=0
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r.MSAACount=4
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r.DefaultFeature.LightUnits=1
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r.DefaultBackBufferPixelFormat=4
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r.ScreenPercentage.Default=100.000000
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r.ScreenPercentage.Default.Desktop.Mode=1
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r.ScreenPercentage.Default.Mobile.Mode=0
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r.ScreenPercentage.Default.VR.Mode=0
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r.ScreenPercentage.Default.PathTracer.Mode=0
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r.Shadow.UnbuiltPreviewInGame=True
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r.StencilForLODDither=False
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r.EarlyZPass=3
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r.EarlyZPassOnlyMaterialMasking=False
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r.Shadow.CSMCaching=False
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r.DBuffer=True
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r.ClearSceneMethod=1
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r.VelocityOutputPass=0
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r.Velocity.EnableVertexDeformation=2
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r.SelectiveBasePassOutputs=False
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bDefaultParticleCutouts=False
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fx.GPUSimulationTextureSizeX=1024
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fx.GPUSimulationTextureSizeY=1024
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r.AllowGlobalClipPlane=False
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r.GBufferFormat=1
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r.MorphTarget.Mode=True
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r.GPUCrashDebugging=False
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vr.InstancedStereo=False
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r.MobileHDR=True
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vr.MobileMultiView=False
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r.Mobile.UseHWsRGBEncoding=False
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vr.RoundRobinOcclusion=False
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r.MeshStreaming=False
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r.HeterogeneousVolumes=True
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r.WireframeCullThreshold=5.000000
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r.SupportStationarySkylight=True
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r.SupportLowQualityLightmaps=True
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r.SupportPointLightWholeSceneShadows=True
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r.SupportSkyAtmosphere=True
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r.SupportSkyAtmosphereAffectsHeightFog=True
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r.SupportCloudShadowOnForwardLitTranslucent=False
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r.Shadow.TranslucentPerObject.ProjectEnabled=False
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r.Water.SingleLayerWater.SupportCloudShadow=False
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r.Substrate=False
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r.Substrate.OpaqueMaterialRoughRefraction=False
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r.Substrate.Debug.AdvancedVisualizationShaders=False
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r.Material.RoughDiffuse=False
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r.Material.EnergyConservation=False
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r.OIT.SortedPixels=False
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r.SkinCache.CompileShaders=False
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r.SkinCache.SkipCompilingGPUSkinVF=False
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r.SkinCache.DefaultBehavior=1
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r.SkinCache.SceneMemoryLimitInMB=128.000000
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r.Mobile.EnableStaticAndCSMShadowReceivers=True
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r.Mobile.EnableMovableLightCSMShaderCulling=True
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r.Mobile.Forward.EnableLocalLights=True
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r.Mobile.Forward.EnableClusteredReflections=False
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r.Mobile.EnableNoPrecomputedLightingCSMShader=True
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r.Mobile.AllowDistanceFieldShadows=True
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r.Mobile.AllowMovableDirectionalLights=True
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r.Mobile.EnableMovableSpotlightsShadow=False
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r.GPUSkin.Support16BitBoneIndex=False
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r.GPUSkin.Limit2BoneInfluences=False
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r.SupportDepthOnlyIndexBuffers=True
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r.SupportReversedIndexBuffers=True
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r.Mobile.AmbientOcclusion=False
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r.GPUSkin.UnlimitedBoneInfluences=False
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r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
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DefaultBoneInfluenceLimit=(Default=0,PerPlatform=())
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MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
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r.Mobile.PlanarReflectionMode=0
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r.Mobile.SupportsGen4TAA=True
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bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
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bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
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VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
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VisualizeCalibrationCustomMaterialPath=None
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VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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+D3D11TargetedShaderFormats=PCD3D_SM5
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Compiler=Default
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AudioSampleRate=48000
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AudioCallbackBufferFrameSize=1024
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AudioNumBuffersToEnqueue=1
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AudioMaxChannels=0
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AudioNumSourceWorkers=4
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SpatializationPlugin=
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SourceDataOverridePlugin=
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ReverbPlugin=
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OcclusionPlugin=
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CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
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CacheSizeKB=65536
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MaxChunkSizeOverrideKB=0
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bResampleForDevice=False
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MaxSampleRate=48000.000000
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HighSampleRate=32000.000000
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MedSampleRate=24000.000000
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LowSampleRate=12000.000000
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MinSampleRate=8000.000000
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CompressionQualityModifier=1.000000
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AutoStreamingThreshold=0.000000
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SoundCueCookQualityIndex=-1
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Scalable
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AppliedDefaultGraphicsPerformance=Scalable
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_ThirdPerson",NewGameName="/Script/FunnyPrince")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPerson",NewGameName="/Script/FunnyPrince")
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+ActiveClassRedirects=(OldClassName="TP_ThirdPersonGameMode",NewClassName="FunnyPrinceGameMode")
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+ActiveClassRedirects=(OldClassName="TP_ThirdPersonCharacter",NewClassName="FunnyPrinceCharacter")
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bAllowNetworkConnection=True
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SecurityToken=316E73AD4B81FBE9558D9CB407035F13
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bIncludeInShipping=False
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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bUseCompression=False
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bLogFiles=False
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bReportStats=False
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ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=BC67B25C472CC38634295EB1553C7508
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ProjectName=Third Person Game Template
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[StartupActions]
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bAddPacks=True
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InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
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[/Script/Engine.InputSettings]
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-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bF11TogglesFullscreen=True
|
||||
bUseMouseForTouch=False
|
||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
|
||||
bCaptureMouseOnLaunch=True
|
||||
bEnableLegacyInputScales=True
|
||||
bEnableMotionControls=True
|
||||
bFilterInputByPlatformUser=False
|
||||
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||
DefaultViewportMouseLockMode=LockOnCapture
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
|
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Content/Characters/Mannequin_UE4/Materials/Layers/ML_Latex_Black.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Materials/Layers/ML_Latex_Black.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige_Logo.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige_Logo.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Materials/Layers/ML_SoftMetal.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Materials/Layers/ML_SoftMetal.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_Body.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_Body.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_ChestLogo.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_ChestLogo.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_PhysicsAsset.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_PhysicsAsset.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_Skeleton.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_Skeleton.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Rigs/RTG_UE4Manny_UE5Manny.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Rigs/RTG_UE4Manny_UE5Manny.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Rigs/RTG_UE5Manny_UE4Manny.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequin_UE4/Rigs/RTG_UE5Manny_UE4Manny.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01_N.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01_N.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_D.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_D.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_N.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_N.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin_MAT_MASKA.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin_MAT_MASKA.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin__normals.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin__normals.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_UELogo_Mask.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_UELogo_Mask.uasset (Stored with Git LFS)
Normal file
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Content/Characters/Mannequin_UE4/Textures/T_UELogo_N_TGA.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequin_UE4/Textures/T_UELogo_N_TGA.uasset (Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Animations/Manny/BS_MM_WalkRun.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Manny/BS_MM_WalkRun.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_T_Pose.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Animations/Manny/MM_T_Pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.uasset (Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Animations/Quinn/BS_MF_Unarmed_WalkRun.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Animations/Quinn/BS_MF_Unarmed_WalkRun.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.uasset (Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Materials/Functions/CA_Mannequin.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/CA_Mannequin.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/ChromaticCurve.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/ChromaticCurve.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/MF_Diffraction.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/MF_Diffraction.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/MF_logo3layers.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/MF_logo3layers.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/ML_BaseColorFallOff.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Materials/Functions/ML_BaseColorFallOff.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_01.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_01.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_02.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_02.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_01.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_01.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_02.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_02.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Meshes/Mannequin_LODSettings.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Meshes/Mannequin_LODSettings.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/ABP_Manny_PostProcess.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/ABP_Manny_PostProcess.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/ABP_Quinn_PostProcess.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/ABP_Quinn_PostProcess.uasset (Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/CR_Mannequin_Procedural.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/CR_Mannequin_Procedural.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_pose.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_pose.uasset (Stored with Git LFS)
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Reference in New Issue