Fixed Crouch montage and some dependencies
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@ -2,7 +2,7 @@
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#include "FunnyPrinceCharacter.h"
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#include "SSTCharacterMovementComponent.h"
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DEFINE_LOG_CATEGORY(LogTemplateCharacter);
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@ -11,7 +11,7 @@ DEFINE_LOG_CATEGORY(LogTemplateCharacter);
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// AFunnyPrinceCharacter
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AFunnyPrinceCharacter::AFunnyPrinceCharacter(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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: Super(ObjectInitializer.SetDefaultSubobjectClass<USSTCharacterMovementComponent>(ACharacter::CharacterMovementComponentName))
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{
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}
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