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FUNNYPRINCE_API AEnemyCharacter : public AFunnyPrinceCharacter +{ + GENERATED_BODY() + +}; diff --git a/Source/FunnyPrince/FunnyPrinceCharacter.cpp b/Source/FunnyPrince/FunnyPrinceCharacter.cpp index 86d2b4a..3527c65 100644 --- a/Source/FunnyPrince/FunnyPrinceCharacter.cpp +++ b/Source/FunnyPrince/FunnyPrinceCharacter.cpp @@ -3,6 +3,9 @@ #include "FunnyPrinceCharacter.h" #include "SSTCharacterMovementComponent.h" +#include "Components/InputComponent.h" +#include "EnhancedInputComponent.h" +#include "InputActionValue.h" DEFINE_LOG_CATEGORY(LogTemplateFunnyPrinceCharacter); @@ -29,6 +32,13 @@ void AFunnyPrinceCharacter::BeginPlay() void AFunnyPrinceCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) { Super::SetupPlayerInputComponent(PlayerInputComponent); + + // Set up action bindings + if (UEnhancedInputComponent* EnhancedInputComponent = CastChecked(PlayerInputComponent)) { + + // Punching + EnhancedInputComponent->BindAction(PunchAction, ETriggerEvent::Started, this, &AFunnyPrinceCharacter::Punch); + } } bool AFunnyPrinceCharacter::CanJumpInternal_Implementation() const @@ -41,4 +51,9 @@ bool AFunnyPrinceCharacter::CanJumpInternal_Implementation() const } return Super::CanJumpInternal_Implementation(); -} \ No newline at end of file +} + +void AFunnyPrinceCharacter::Punch() +{ + GetCharacterMovement()->IsFalling() +} diff --git a/Source/FunnyPrince/FunnyPrinceCharacter.h b/Source/FunnyPrince/FunnyPrinceCharacter.h index 1a77539..9a20c70 100644 --- a/Source/FunnyPrince/FunnyPrinceCharacter.h +++ b/Source/FunnyPrince/FunnyPrinceCharacter.h @@ -29,8 +29,16 @@ protected: virtual bool CanJumpInternal_Implementation() const override; -private: + void Punch(); +private: + /** Punch Input Action */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta = (AllowPrivateAccess = "true")) + TObjectPtr PunchAction; + + /** Punch Input Action */ + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Combat, meta = (AllowPrivateAccess = "true")) + bool IsPunching; public: };