// Fill out your copyright notice in the Description page of Project Settings. #include "FallenPlayerController.h" AFallenPlayerController::AFallenPlayerController() : gameNavigationConfig(MakeShared()) { } void AFallenPlayerController::BeginPlay() { Super::BeginPlay(); // Adds WASD keys for UI navigation and only use enter as accept (removes space) FSlateApplication::Get().SetNavigationConfig(gameNavigationConfig); }