Initial Commit with version 0.1.2
This commit is contained in:
parent
f292ed7710
commit
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# Auto detect text files and perform LF normalization
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* text=auto
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*.blend filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.fbx filter=lfs diff=lfs merge=lfs -text
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*.uasset filter=lfs diff=lfs merge=lfs -text
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*.umap filter=lfs diff=lfs merge=lfs -text
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# Rider files
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.idea/
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global.json
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# Visual Studio 2015 user specific files
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.vs/
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||||||
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||||||
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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||||||
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# Precompiled Headers
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||||||
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*.gch
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||||||
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*.pch
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||||||
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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*.mod
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||||||
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# Compiled Static libraries
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||||||
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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*.ipa
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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||||||
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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||||||
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# Precompiled Assets
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SourceArt/**/*.png
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SourceArt/**/*.tga
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# Binary Files
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Binaries/*
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Plugins/*/Binaries/*
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# Builds
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Build/*
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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!Build/*/
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Build/*/**
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!Build/*/PakBlacklist*.txt
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# Don't ignore icon files in Build
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||||||
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!Build/**/*.ico
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# Built data for maps
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*_BuiltData.uasset
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# Configuration files generated by the Editor
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Saved/*
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# Compiled source files for the engine to use
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Intermediate/*
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Plugins/*/Intermediate/*
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# Cache files for the editor to use
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DerivedDataCache/*
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/.vsconfig
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{
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"FileVersion": 3,
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"EngineAssociation": "5.5",
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"Category": "",
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"Description": "",
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"Modules": [
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{
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"Name": "BossRushJam2025",
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"Type": "Runtime",
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"LoadingPhase": "Default",
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"AdditionalDependencies": [
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"Engine"
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]
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}
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],
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"Plugins": [
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{
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"Name": "ModelingToolsEditorMode",
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"Enabled": true,
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"TargetAllowList": [
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"Editor"
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]
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},
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{
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"Name": "PaperZD",
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"Enabled": true,
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"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/c4b43502026047d89296cd7bffd92828"
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},
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{
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"Name": "Water",
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"Enabled": true
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},
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{
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"Name": "CommonUI",
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"Enabled": true
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},
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{
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"Name": "AsyncLoadingScreen",
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"Enabled": true,
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"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/01f39767dc6b4290877f38365787cbf8"
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}
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]
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}
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Binary file not shown.
After Width: | Height: | Size: 401 KiB |
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@ -0,0 +1,46 @@
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[/Script/Paper2DEditor.PaperImporterSettings]
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DefaultPixelsPerUnrealUnit=1.000000
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[/Script/UMGEditor.UMGEditorProjectSettings]
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bShowWidgetsFromDeveloperContent=True
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bUseWidgetTemplateSelector=True
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||||||
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+CommonRootWidgetClasses=/Script/UMG.HorizontalBox
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+CommonRootWidgetClasses=/Script/UMG.VerticalBox
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+CommonRootWidgetClasses=/Script/UMG.Overlay
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+CommonRootWidgetClasses=/Script/UMG.CanvasPanel
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+FavoriteWidgetParentClasses=/Script/CommonUI.CommonUserWidget
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+FavoriteWidgetParentClasses=/Script/CommonUI.CommonActivatableWidget
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|
-DebugResolutions=(Width=3840,Height=2160,Description="",Color=(R=0.745404,G=0.904661,B=1.000000,A=1.000000))
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|
-DebugResolutions=(Width=3440,Height=1440,Description="",Color=(R=0.439657,G=0.783538,B=0.982251,A=1.000000))
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|
-DebugResolutions=(Width=2560,Height=1440,Description="",Color=(R=0.208637,G=0.644480,B=0.973445,A=1.000000))
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|
-DebugResolutions=(Width=1440,Height=2560,Description="",Color=(R=0.215861,G=0.651406,B=0.973445,A=1.000000))
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|
-DebugResolutions=(Width=2560,Height=1080,Description="",Color=(R=0.064803,G=0.539479,B=0.955973,A=1.000000))
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|
-DebugResolutions=(Width=2048,Height=1536,Description="",Color=(R=0.009134,G=0.462077,B=0.947307,A=1.000000))
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|
-DebugResolutions=(Width=1536,Height=2048,Description="",Color=(R=0.009134,G=0.462077,B=0.947307,A=1.000000))
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|
-DebugResolutions=(Width=1920,Height=1080,Description="",Color=(R=0.000000,G=0.386429,B=0.930111,A=1.000000))
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|
-DebugResolutions=(Width=1080,Height=1920,Description="",Color=(R=0.000000,G=0.386429,B=0.930111,A=1.000000))
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|
-DebugResolutions=(Width=1280,Height=720,Description="",Color=(R=0.000000,G=0.318547,B=0.806952,A=1.000000))
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-DebugResolutions=(Width=720,Height=1280,Description="",Color=(R=0.000000,G=0.318547,B=0.806952,A=1.000000))
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-DebugResolutions=(Width=1136,Height=640,Description="",Color=(R=0.000000,G=0.238398,B=0.658375,A=1.000000))
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-DebugResolutions=(Width=640,Height=1136,Description="",Color=(R=0.000000,G=0.238398,B=0.658375,A=1.000000))
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||||||
|
+DebugResolutions=(Width=3840,Height=2160,Description="",Color=(R=0.745404,G=0.904661,B=1.000000,A=1.000000))
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||||||
|
+DebugResolutions=(Width=3440,Height=1440,Description="",Color=(R=0.439657,G=0.783538,B=0.982251,A=1.000000))
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||||||
|
+DebugResolutions=(Width=2560,Height=1440,Description="",Color=(R=0.208637,G=0.644480,B=0.973445,A=1.000000))
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||||||
|
+DebugResolutions=(Width=1440,Height=2560,Description="",Color=(R=0.215861,G=0.651406,B=0.973445,A=1.000000))
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||||||
|
+DebugResolutions=(Width=2560,Height=1080,Description="",Color=(R=0.064803,G=0.539479,B=0.955973,A=1.000000))
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||||||
|
+DebugResolutions=(Width=2048,Height=1536,Description="",Color=(R=0.009134,G=0.462077,B=0.947307,A=1.000000))
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||||||
|
+DebugResolutions=(Width=1536,Height=2048,Description="",Color=(R=0.009134,G=0.462077,B=0.947307,A=1.000000))
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||||||
|
+DebugResolutions=(Width=1920,Height=1080,Description="",Color=(R=0.000000,G=0.386429,B=0.930111,A=1.000000))
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||||||
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+DebugResolutions=(Width=1080,Height=1920,Description="",Color=(R=0.000000,G=0.386429,B=0.930111,A=1.000000))
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||||||
|
+DebugResolutions=(Width=1280,Height=720,Description="",Color=(R=0.000000,G=0.318547,B=0.806952,A=1.000000))
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||||||
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+DebugResolutions=(Width=720,Height=1280,Description="",Color=(R=0.000000,G=0.318547,B=0.806952,A=1.000000))
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||||||
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+DebugResolutions=(Width=1136,Height=640,Description="",Color=(R=0.000000,G=0.238398,B=0.658375,A=1.000000))
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||||||
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+DebugResolutions=(Width=640,Height=1136,Description="",Color=(R=0.000000,G=0.238398,B=0.658375,A=1.000000))
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||||||
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||||||
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[/Script/CommonUI.CommonUIEditorSettings]
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||||||
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TemplateTextStyle=/Game/_Game/Blueprints/TurnBasedCombat/UI/CommonUI/Styles/TS_Base.TS_Base_C
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||||||
|
TemplateButtonStyle=/Game/_Game/Blueprints/TurnBasedCombat/UI/CommonUI/Styles/BS_Action.BS_Action_C
|
||||||
|
TemplateBorderStyle=/Game/_Game/Blueprints/TurnBasedCombat/UI/CommonUI/Styles/BorderStyle_Base.BorderStyle_Base_C
|
||||||
|
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@ -0,0 +1,159 @@
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||||||
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||||||
|
|
||||||
|
[/Script/EngineSettings.GameMapsSettings]
|
||||||
|
GameDefaultMap=/Game/Building01/Medieval_Town/Levels/L_RestArea.L_RestArea
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||||||
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EditorStartupMap=/Game/Building01/Medieval_Town/Levels/L_RestArea.L_RestArea
|
||||||
|
GameInstanceClass=/Game/_Game/Blueprints/BP_GameInstance.BP_GameInstance_C
|
||||||
|
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||||||
|
[/Script/Engine.RendererSettings]
|
||||||
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r.AllowStaticLighting=False
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||||||
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||||||
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r.GenerateMeshDistanceFields=True
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||||||
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||||||
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r.DynamicGlobalIlluminationMethod=2
|
||||||
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||||||
|
r.ReflectionMethod=2
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||||||
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||||||
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r.SkinCache.CompileShaders=True
|
||||||
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||||||
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r.RayTracing=False
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||||||
|
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||||||
|
r.Shadow.Virtual.Enable=0
|
||||||
|
|
||||||
|
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
|
||||||
|
|
||||||
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r.DefaultFeature.LocalExposure.HighlightContrastScale=1.000000
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||||||
|
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||||||
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r.DefaultFeature.LocalExposure.ShadowContrastScale=1.000000
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||||||
|
r.AntiAliasingMethod=1
|
||||||
|
r.Mobile.AntiAliasing=1
|
||||||
|
r.DefaultFeature.MotionBlur=False
|
||||||
|
r.DefaultFeature.AutoExposure=False
|
||||||
|
r.DefaultFeature.AutoExposure.Method=2
|
||||||
|
r.DefaultFeature.AutoExposure.Bias=0.500000
|
||||||
|
|
||||||
|
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||||
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||||
|
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||||
|
-D3D12TargetedShaderFormats=PCD3D_SM5
|
||||||
|
+D3D12TargetedShaderFormats=PCD3D_SM6
|
||||||
|
-D3D11TargetedShaderFormats=PCD3D_SM5
|
||||||
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+D3D11TargetedShaderFormats=PCD3D_SM5
|
||||||
|
Compiler=Default
|
||||||
|
AudioSampleRate=48000
|
||||||
|
AudioCallbackBufferFrameSize=1024
|
||||||
|
AudioNumBuffersToEnqueue=1
|
||||||
|
AudioMaxChannels=0
|
||||||
|
AudioNumSourceWorkers=4
|
||||||
|
SpatializationPlugin=
|
||||||
|
SourceDataOverridePlugin=
|
||||||
|
ReverbPlugin=
|
||||||
|
OcclusionPlugin=
|
||||||
|
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||||
|
CacheSizeKB=65536
|
||||||
|
MaxChunkSizeOverrideKB=0
|
||||||
|
bResampleForDevice=False
|
||||||
|
MaxSampleRate=48000.000000
|
||||||
|
HighSampleRate=32000.000000
|
||||||
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MedSampleRate=24000.000000
|
||||||
|
LowSampleRate=12000.000000
|
||||||
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MinSampleRate=8000.000000
|
||||||
|
CompressionQualityModifier=1.000000
|
||||||
|
AutoStreamingThreshold=0.000000
|
||||||
|
SoundCueCookQualityIndex=-1
|
||||||
|
|
||||||
|
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
|
||||||
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-TargetedRHIs=SF_VULKAN_SM5
|
||||||
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+TargetedRHIs=SF_VULKAN_SM6
|
||||||
|
|
||||||
|
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||||
|
TargetedHardwareClass=Desktop
|
||||||
|
AppliedTargetedHardwareClass=Desktop
|
||||||
|
DefaultGraphicsPerformance=Maximum
|
||||||
|
AppliedDefaultGraphicsPerformance=Maximum
|
||||||
|
|
||||||
|
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
|
||||||
|
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
|
||||||
|
|
||||||
|
[/Script/Engine.UserInterfaceSettings]
|
||||||
|
bAuthorizeAutomaticWidgetVariableCreation=False
|
||||||
|
FontDPIPreset=Standard
|
||||||
|
FontDPI=72
|
||||||
|
RenderFocusRule=Never
|
||||||
|
|
||||||
|
[/Script/Engine.Engine]
|
||||||
|
+ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/BossRushJam2025")
|
||||||
|
+ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/BossRushJam2025")
|
||||||
|
GameViewportClientClassName=/Script/CommonUI.CommonGameViewportClient
|
||||||
|
|
||||||
|
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||||
|
bEnablePlugin=True
|
||||||
|
bAllowNetworkConnection=True
|
||||||
|
SecurityToken=C4F2A965429B5D038B8B32AD6EE36A65
|
||||||
|
bIncludeInShipping=False
|
||||||
|
bAllowExternalStartInShipping=False
|
||||||
|
bCompileAFSProject=False
|
||||||
|
bUseCompression=False
|
||||||
|
bLogFiles=False
|
||||||
|
bReportStats=False
|
||||||
|
ConnectionType=USBOnly
|
||||||
|
bUseManualIPAddress=False
|
||||||
|
ManualIPAddress=
|
||||||
|
|
||||||
|
[/Script/Engine.CollisionProfile]
|
||||||
|
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
|
||||||
|
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
|
||||||
|
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
|
||||||
|
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
|
||||||
|
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
|
||||||
|
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
|
||||||
|
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
||||||
|
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
||||||
|
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
||||||
|
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
||||||
|
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
||||||
|
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
||||||
|
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
||||||
|
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
||||||
|
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
|
||||||
|
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||||
|
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||||
|
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||||
|
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||||
|
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||||
|
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||||
|
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||||
|
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||||
|
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||||
|
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||||
|
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||||
|
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||||
|
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||||
|
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||||
|
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||||
|
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||||
|
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||||
|
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -0,0 +1,84 @@
|
||||||
|
[/Script/Engine.InputSettings]
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
bAltEnterTogglesFullscreen=True
|
||||||
|
bF11TogglesFullscreen=True
|
||||||
|
bUseMouseForTouch=False
|
||||||
|
bEnableMouseSmoothing=True
|
||||||
|
bEnableFOVScaling=True
|
||||||
|
bCaptureMouseOnLaunch=True
|
||||||
|
bEnableLegacyInputScales=True
|
||||||
|
bEnableMotionControls=True
|
||||||
|
bFilterInputByPlatformUser=False
|
||||||
|
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||||
|
bAlwaysShowTouchInterface=False
|
||||||
|
bShowConsoleOnFourFingerTap=True
|
||||||
|
bEnableGestureRecognizer=False
|
||||||
|
bUseAutocorrect=False
|
||||||
|
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||||
|
DefaultViewportMouseLockMode=LockOnCapture
|
||||||
|
FOVScale=0.011110
|
||||||
|
DoubleClickTime=0.200000
|
||||||
|
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||||
|
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||||
|
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
||||||
|
-ConsoleKeys=Tilde
|
||||||
|
+ConsoleKeys=Tilde
|
||||||
|
|
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Content/Building01/BSPROPS/Props/SM_Anvil/Meshes/FBX/M_Anvil.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Anvil/Meshes/FBX/M_Anvil.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Anvil/Meshes/FBX/SM_Anvil.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Anvil/Meshes/FBX/SM_Anvil.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Anvil/Textures/T_Anvil_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Anvil/Textures/T_Anvil_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Anvil/Textures/T_Anvil_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Anvil/Textures/T_Anvil_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Anvil/Textures/T_Anvil_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Anvil/Textures/T_Anvil_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Balance/Meshes/FBX/M_BalanceWeights.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Balance/Meshes/FBX/M_BalanceWeights.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Balance/Meshes/FBX/SM_Balance.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Balance/Meshes/FBX/SM_Balance.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Balance/Meshes/FBX/SM_Weights_Var1.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Balance/Meshes/FBX/SM_Weights_Var1.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Balance/Meshes/FBX/SM_Weights_Var2.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Balance/Meshes/FBX/SM_Weights_Var2.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Balance/Meshes/FBX/SM_Weights_Var3.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Balance/Meshes/FBX/SM_Weights_Var3.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Balance/Textures/T_Balance_Weights_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Balance/Textures/T_Balance_Weights_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Balance/Textures/T_Balance_Weights_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Balance/Textures/T_Balance_Weights_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Balance/Textures/T_Balance_Weights_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Balance/Textures/T_Balance_Weights_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Blacksmith_ShapeningStone/Meshes/FBX/M_Blacksmith_ShapeningStone.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Blacksmith_ShapeningStone/Meshes/FBX/M_Blacksmith_ShapeningStone.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Blacksmith_ShapeningStone/Meshes/FBX/SM_Blacksmith_ShapeningStone.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Blacksmith_ShapeningStone/Meshes/FBX/SM_Blacksmith_ShapeningStone.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Blacksmith_ShapeningStone/Textures/T_Blacksmith_ShapeningStone_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Blacksmith_ShapeningStone/Textures/T_Blacksmith_ShapeningStone_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Blacksmith_ShapeningStone/Textures/T_Blacksmith_ShapeningStone_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Blacksmith_ShapeningStone/Textures/T_Blacksmith_ShapeningStone_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Blacksmith_ShapeningStone/Textures/T_Blacksmith_ShapeningStone_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Blacksmith_ShapeningStone/Textures/T_Blacksmith_ShapeningStone_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Blacksmith_TanningRack/Meshes/FBX/M_Blacksmith_TanningRack.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Blacksmith_TanningRack/Meshes/FBX/M_Blacksmith_TanningRack.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Blacksmith_TanningRack/Meshes/FBX/SM_Blacksmith_TanningRack.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Blacksmith_TanningRack/Meshes/FBX/SM_Blacksmith_TanningRack.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Blacksmith_TanningRack/Textures/T_Blacksmith_TanningRack_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Blacksmith_TanningRack/Textures/T_Blacksmith_TanningRack_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Blacksmith_TanningRack/Textures/T_Blacksmith_TanningRack_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Blacksmith_TanningRack/Textures/T_Blacksmith_TanningRack_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Blacksmith_TanningRack/Textures/T_Blacksmith_TanningRack_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Blacksmith_TanningRack/Textures/T_Blacksmith_TanningRack_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Coal/Meshes/FBX/M_Coal.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Coal/Meshes/FBX/M_Coal.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Coal/Meshes/FBX/SM_Coal.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Coal/Meshes/FBX/SM_Coal.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Coal/Textures/T_Coal_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Coal/Textures/T_Coal_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Coal/Textures/T_Coal_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Coal/Textures/T_Coal_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Coal/Textures/T_Coal_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Coal/Textures/T_Coal_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_FireBasket/Meshes/FBX/M_FireBasket.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_FireBasket/Meshes/FBX/M_FireBasket.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_FireBasket/Meshes/FBX/SM_FireBasket.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_FireBasket/Meshes/FBX/SM_FireBasket.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_FireBasket/Textures/T_FireBasket_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_FireBasket/Textures/T_FireBasket_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_FireBasket/Textures/T_FireBasket_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_FireBasket/Textures/T_FireBasket_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_FireBasket/Textures/T_FireBasket_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_FireBasket/Textures/T_FireBasket_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Meshes/FBX/M_ForgeWorkstation.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Meshes/FBX/M_ForgeWorkstation.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Meshes/FBX/M_LavaForge.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Meshes/FBX/M_LavaForge.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Meshes/FBX/M_WaterForgeBucket.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Meshes/FBX/M_WaterForgeBucket.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Meshes/FBX/SM_ForgeWorkstation.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Meshes/FBX/SM_ForgeWorkstation.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Meshes/FBX/SM_LavaForge.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Meshes/FBX/SM_LavaForge.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Meshes/FBX/SM_WaterForgeBucket.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Meshes/FBX/SM_WaterForgeBucket.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Meshes/LavaForge_Collision/UCX_SM_LavaForge.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Meshes/LavaForge_Collision/UCX_SM_LavaForge.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Textures/T_ForgeWorkstation_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Textures/T_ForgeWorkstation_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Textures/T_ForgeWorkstation_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Textures/T_ForgeWorkstation_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Textures/T_ForgeWorkstation_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Textures/T_ForgeWorkstation_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Textures/T_LavaForge_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Textures/T_LavaForge_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Textures/T_LavaForge_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Textures/T_LavaForge_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Textures/T_LavaForge_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Textures/T_LavaForge_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Textures/T_WaterForgeBucket_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Textures/T_WaterForgeBucket_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Textures/T_WaterForgeBucket_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Textures/T_WaterForgeBucket_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Textures/T_WaterForgeBucket_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_ForgePropKit/Textures/T_WaterForgeBucket_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_MetalLantern/Meshes/FBX/M_MetalLantern.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_MetalLantern/Meshes/FBX/M_MetalLantern.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_MetalLantern/Meshes/FBX/SM_MetalLantern.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_MetalLantern/Meshes/FBX/SM_MetalLantern.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_MetalLantern/Textures/T_MetalLantern_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_MetalLantern/Textures/T_MetalLantern_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_MetalLantern/Textures/T_MetalLantern_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_MetalLantern/Textures/T_MetalLantern_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_MetalLantern/Textures/T_MetalLantern_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_MetalLantern/Textures/T_MetalLantern_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_PeltMat/Meshes/FBX/M_PeltMat.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_PeltMat/Meshes/FBX/M_PeltMat.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_PeltMat/Meshes/FBX/SM_PeltMat_SM_PeltMat_UV.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_PeltMat/Meshes/FBX/SM_PeltMat_SM_PeltMat_UV.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_PeltMat/Textures/T_PeltMat_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_PeltMat/Textures/T_PeltMat_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_PeltMat/Textures/T_PeltMat_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_PeltMat/Textures/T_PeltMat_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_PeltMat/Textures/T_PeltMat_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_PeltMat/Textures/T_PeltMat_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Ring/Meshes/FBX/M_Ring.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Ring/Meshes/FBX/M_Ring.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Ring/Meshes/FBX/SM_Ring.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Ring/Meshes/FBX/SM_Ring.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Ring/Textures/T_Ring_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Ring/Textures/T_Ring_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Ring/Textures/T_Ring_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Ring/Textures/T_Ring_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Ring/Textures/T_Ring_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Ring/Textures/T_Ring_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_RockBench/Meshes/FBX/M_RockBench.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_RockBench/Meshes/FBX/M_RockBench.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_RockBench/Meshes/FBX/SM_RockBench.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_RockBench/Meshes/FBX/SM_RockBench.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_RockBench/Textures/T_RockBench_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_RockBench/Textures/T_RockBench_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_RockBench/Textures/T_RockBench_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_RockBench/Textures/T_RockBench_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_RockBench/Textures/T_RockBench_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_RockBench/Textures/T_RockBench_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Shovel/Meshes/FBX/M_Shovel.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Shovel/Meshes/FBX/M_Shovel.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Shovel/Meshes/FBX/SM_Shovel.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Shovel/Meshes/FBX/SM_Shovel.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Shovel/Textures/T_Shovel_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Shovel/Textures/T_Shovel_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Shovel/Textures/T_Shovel_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Shovel/Textures/T_Shovel_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Shovel/Textures/T_Shovel_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_Shovel/Textures/T_Shovel_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_SmallWoodTable/Meshes/FBX/M_SmallWoodTable.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_SmallWoodTable/Meshes/FBX/M_SmallWoodTable.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_SmallWoodTable/Meshes/FBX/SM_SmallWoodTable.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_SmallWoodTable/Meshes/FBX/SM_SmallWoodTable.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_SmallWoodTable/Textures/T_SmallWoodTable_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_SmallWoodTable/Textures/T_SmallWoodTable_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_SmallWoodTable/Textures/T_SmallWoodTable_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_SmallWoodTable/Textures/T_SmallWoodTable_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_SmallWoodTable/Textures/T_SmallWoodTable_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_SmallWoodTable/Textures/T_SmallWoodTable_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_WoodAxe/Meshes/FBX/M_WoodAxe.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_WoodAxe/Meshes/FBX/M_WoodAxe.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_WoodAxe/Meshes/FBX/SM_WoodAxe.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_WoodAxe/Meshes/FBX/SM_WoodAxe.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_WoodAxe/Textures/T_WoodAxe_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_WoodAxe/Textures/T_WoodAxe_C.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_WoodAxe/Textures/T_WoodAxe_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_WoodAxe/Textures/T_WoodAxe_N.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_WoodAxe/Textures/T_WoodAxe_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_WoodAxe/Textures/T_WoodAxe_ORM.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_WoodBox/Meshes/FBX/M_WoodBox.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_WoodBox/Meshes/FBX/M_WoodBox.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_WoodBox/Meshes/FBX/SM_WoodBox.uasset (Stored with Git LFS)
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Content/Building01/BSPROPS/Props/SM_WoodBox/Meshes/FBX/SM_WoodBox.uasset (Stored with Git LFS)
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BIN
Content/Building01/BSPROPS/Props/SM_WoodBox/Textures/T_WoodBox_C.uasset (Stored with Git LFS)
Normal file
BIN
Content/Building01/BSPROPS/Props/SM_WoodBox/Textures/T_WoodBox_C.uasset (Stored with Git LFS)
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BIN
Content/Building01/BSPROPS/Props/SM_WoodBox/Textures/T_WoodBox_N.uasset (Stored with Git LFS)
Normal file
BIN
Content/Building01/BSPROPS/Props/SM_WoodBox/Textures/T_WoodBox_N.uasset (Stored with Git LFS)
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BIN
Content/Building01/BSPROPS/Props/SM_WoodBox/Textures/T_WoodBox_ORM.uasset (Stored with Git LFS)
Normal file
BIN
Content/Building01/BSPROPS/Props/SM_WoodBox/Textures/T_WoodBox_ORM.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Building01/BSPROPS/Props/SM_WoodenBathtub/Meshes/FBX/M_WoodenBathtub_Metal.uasset (Stored with Git LFS)
Normal file
BIN
Content/Building01/BSPROPS/Props/SM_WoodenBathtub/Meshes/FBX/M_WoodenBathtub_Metal.uasset (Stored with Git LFS)
Normal file
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Reference in New Issue